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	<title>iPhone Buzz &#187; games developers</title>
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	<link>http://www.iphonebuzz.com</link>
	<description>tracking the iPhone revolution</description>
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		<title>Apple tablet could hurt iPhone developers?</title>
		<link>http://www.iphonebuzz.com/apple-tablet-could-hurt-iphone-developers-247965.php</link>
		<comments>http://www.iphonebuzz.com/apple-tablet-could-hurt-iphone-developers-247965.php#comments</comments>
		<pubDate>Sat, 25 Jul 2009 03:54:08 +0000</pubDate>
		<dc:creator>Budi Putra</dc:creator>
				<category><![CDATA[iPhone archive]]></category>
		<category><![CDATA[app developers]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[games developers]]></category>

		<guid isPermaLink="false">http://www.iphonebuzz.com/?p=7965</guid>
		<description><![CDATA[Despite there&#8217;s an upside for developers, the upcoming Apple tablet computer could have a downside for app developers, Forbes says. The problem? Inconsistency in term of developing app &#8211;especially related to the screen size and resolution of these devices. If Apple rolls out a tablet computer, it could make building applications for its portable devices [...]]]></description>
			<content:encoded><![CDATA[<p>Despite there&#8217;s an upside for developers, the upcoming Apple tablet computer could have a downside for app developers, <em>Forbes</em> says. The problem? Inconsistency in term of developing app &#8211;especially related to the screen size and resolution of these devices.</p>
<p><img class="alignnone size-medium wp-image-7966" src="http://www.iphonebuzz.com/wp-content/uploads/2009/07/apple-tablet-iphone-580x383.png" alt="apple-tablet-iphone" width="580" height="383" /><span id="more-7965"></span></p>
<blockquote><p>If Apple rolls out a tablet computer, it could make building applications for its portable devices more complex. That&#8217;s because developers&#8211;who have built more than 65,000 applications for the iPhone and iPod touch&#8211;say one of the big advantages to developing apps for these devices is consistency.</p></blockquote>
<p>[via <a href="http://www.forbes.com/2009/07/24/apple-tablet-iphone-technology-internet-infrastructure-apple.html">Forbes</a>]</p>
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		<slash:comments>6</slash:comments>
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		<title>Dear developers, sell your iPhone game under $2</title>
		<link>http://www.iphonebuzz.com/dear-developers-sell-your-iphone-game-under-2-127843.php</link>
		<comments>http://www.iphonebuzz.com/dear-developers-sell-your-iphone-game-under-2-127843.php#comments</comments>
		<pubDate>Mon, 13 Jul 2009 04:43:10 +0000</pubDate>
		<dc:creator>Budi Putra</dc:creator>
				<category><![CDATA[iPhone archive]]></category>
		<category><![CDATA[Apple iPhone Games]]></category>
		<category><![CDATA[games developers]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://www.iphonebuzz.com/?p=7843</guid>
		<description><![CDATA[If you are developing new iPhone games now, please consider the price wisely. The cheaper is better, according to a recent study about top selling App Store games. At least, if you had plan to increase the game&#8217;s sales volume. In a study of the top 100 iPhone games, PocketGamer.biz has discovered something that really [...]]]></description>
			<content:encoded><![CDATA[<p>If you are developing new iPhone games now, please consider the price wisely. The cheaper is better, according to <a href="http://www.pocketgamer.biz/r/PG.Biz/App+Store/feature.asp?c=14291">a recent study about top selling App Store games</a>. At least, if you had plan to increase the game&#8217;s sales volume.</p>
<p><img class="alignnone size-full wp-image-7844" src="http://www.iphonebuzz.com/wp-content/uploads/2009/07/iphonegaming.jpg" alt="iphonegaming" width="400" height="300" /><span id="more-7843"></span></p>
<blockquote><p>In a study of the top 100 iPhone games, PocketGamer.biz has discovered something that really isn&#8217;t that surprising. The cheaper the game, the more likely it is to sell. Of the top 20 best selling titles, a full 15 cost only $0.99. In fact, 36 of the top 100 cost $0.99. Surprisingly, the next most popular price is $4.99, accounting for 20 of the top 100 titles. Still, the site notes that the top 10 games have an average price of $1.89, so it would seem that cheaper is better, at least in terms of sales volume.</p></blockquote>
<p>[via <a href="http://www.joystiq.com/2009/07/11/want-to-sell-an-iphone-game-price-it-2-or-less/">Joystiq</a>]</p>
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		<title>GDC Austin&#8217;s iPhone Games Summit calls for submission</title>
		<link>http://www.iphonebuzz.com/gdc-austins-iphone-games-summit-call-for-submission-277442.php</link>
		<comments>http://www.iphonebuzz.com/gdc-austins-iphone-games-summit-call-for-submission-277442.php#comments</comments>
		<pubDate>Thu, 28 May 2009 02:50:09 +0000</pubDate>
		<dc:creator>Budi Putra</dc:creator>
				<category><![CDATA[iPhone archive]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[games developers]]></category>
		<category><![CDATA[iPhone Games]]></category>

		<guid isPermaLink="false">http://www.iphonebuzz.com/?p=7442</guid>
		<description><![CDATA[The 2009 GDC Austin&#8217;s iPhone Games Summit has announced and is now accepting submissions, following a similar call for the Indie Games Summit earlier this week. The inaugural iPhone Games Summit (September 15-16) at the 2009 GDC Austin will bring together top game developers from around the world to share ideas, best practices and discuss [...]]]></description>
			<content:encoded><![CDATA[<p>The 2009 GDC Austin&#8217;s iPhone Games Summit has announced and is<a href="http://www.gdcaustin.com/conference/iphonecallforsubmissions.htm"> now accepting submissions</a>, following a similar call for the Indie Games Summit earlier this week.</p>
<p><img class="alignnone size-medium wp-image-7443" src="http://www.iphonebuzz.com/wp-content/uploads/2009/05/gdc_austin-580x170.jpg" alt="gdc_austin" width="580" height="170" /><span id="more-7442"></span></p>
<blockquote><p>The inaugural iPhone Games Summit (September 15-16) at the 2009 GDC Austin will bring together top game developers from around the world to share ideas, best practices and discuss the future of this revolutionary platform.  A full two-day program will highlight the best of iPhone development, with an entire first day discussing the business, marketing, and key design tenets behind successful iPhone game development. The second day will provide overviews and deep dives into technical aspects of developing on iPhone, from app optimization and touch interface lessons through iPhone OS 3.0 features, Objective-C tips, and much more.</p></blockquote>
<p>The speakers for the summit include local Austin-area iPhone developer Brian Greenstone, founder and president of Enigmo creator Pangea Software, as well as Snappy Touch&#8217;s Noel Llopis, a Game Developer magazine columnist and creator of notable iPhone app Flower Garden.</p>
<p>[via <a href="http://www.gamesetwatch.com/2009/05/gdc_austin_reveals_iphone_summ.php">GameSetWatch</a>]</p>
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